The Test

Sorry, i have technical issues with the game, so meanwhile you can visit THIS LINK!!! in order to see the demo showed here, be warned that the link is not in english, as it's NOT MY DEFAULT LANGUALGE XP

miércoles, 22 de agosto de 2007

INstructions for the level editor

Few have guessed, but im bad at making friendly-user stuff, but since i need to say "how the heck i do this" there i go

the editor frist ask you for how many leves you put in your map, then, the size of them....selected individualy, and then you start at the map editor, at the very frist level counted "0", at the low part where two numbers, 2 arrows and a single change map button lies, and well, there are 3 ways to customise the map:

Map mode:

default mode, this is where you change the terrain, you can chose the tile by presing A or D, and then place the tile with a click, hold it, and it will continue drawing, technically, and well, to erase them hold SPACE and click the undesired tile

Object mode:

place decorations at your heart´s content, you have to manually chose the object by clicing the arrows beneath the current object(upwards to where you chose the mode)
you can also erase them with click+Space, BUT only in the button generated by each object, note that they place at almost the EXACT position of your mouse

Enemy mode:

Essencially object mode, except for the fact that you place enemies instead, you CAN chose by presing A or D, and you CAN´T erase enemies, so chose wisely where and how many you place.

note that betwen more enemies and tiles in view, more lag the game has, and both the editor and the engine test has bugs yet, if you can, report them whenever posible, thats the reazon for the cbox out there (here called message board)i am aware of some, and well, any other may be squashed soon...by the way, im trying to add mountable yoshis as ground vehicles for now, but it may take time to implement, thanks to school, ok, thats all for now

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